Configuration

Here you can view all the configuration and options for Player Economy.

Plugin Files

Here are the latest plugin files, the plugin should automatically generate/update the files. If the plugin hasn't generated them make sure you've got the plugin requirements listed here. If you want to test your YAML syntax you can test it here.

Your plugin will automatically update when there is a needed configuration update, you cannot turn this off and is added to prevent errors on your plugin if you have any missing configuration options.

The plugin connects to my webserver, if this webserver is offline or your plugin cannot access it, then the configuration files may not be updated or downloaded.

Command Actions

Command actions are an easy way you to customize and execute all sorts of functions when an event is triggered, here are the latest command actions for Player Economy.

Action Tags

You can also add action tags that modify how the action is executed, you can use it in your command action like this [ACTION<TAG=value>].

Requirements

Player Economy supports certain requirements in the configuration, where certain requirements needs to be met for something to happen.

When requirements are created in the config, you will always have 3 default values that is available for every requirement. Here is a list and explaination of what they do.

Please note if multiple requirements are created under one section, it will evaluate the requirements in order, if a requirement is not met then it the outcome will not be successful. Multiple requirements can return a successful outcome.

Here is a list of all the avaliable requirement types:

Has permission

This requirement checks if the player has the permission.

Here is an example on how to use the has permission requirement, below in the example the player needs the permission "requirement.test"

    1:
      inverted: false
      cached: true
      permission: "requirement.test"
      type: has permission

Has money

This requirement checks if the player has the money.

Here is an example on how to use the has money requirement, below in the example the player needs $100

    1:
      inverted: false
      cached: true
      amount: 100
      type: has money

String equals

This requirement checks if the input equals to the output.

Here is an example on how to use the string equals requirement, below in the example the output needs to equal "Notch"

    1:
      inverted: false
      cached: true
      input: "%player_name%"
      output: "Notch"
      type: string equals

Color & Hex Color

Player Economy supports color codes that you can use literally everywhere possible that is displayed to the player. If you don't know the color codes off by heart, you can view them here.

Player Economy also supports the 1.16+ hex colors, with the current format {#HEX_CODE} with the following example {#f5a142} This shows a nice orange color. You can also use this here, to get your hex colors.

When using hex colors, you can also make cool looking gradients using 2 or more hex color codes. You can create gradients using these examples:

  • {#f5a142:#ffffff} - This goes from a nice orange color then slowly fades into white.

  • {#f5a142:#ffffff:#0000ff} - This goes from a nice orange color, then fades into white then slowly fades into blue.

External Sources

You may want to use some external links to help you when configurating Player Economy.

Material Types

Here is a list of all of the valid materials that you can use to create items in Player Economy for each version of Minecraft.

Sound Types

Here is a list of all the valid sound types that you can use to create cool sound effects in Player Economy for each version of Minecraft.

Item Flags

Here is a list of all the valid item flags that you can use on your items in Player Economy for each version of Minecraft.

Enchantments

Here is a list of all the valid item enchantments that you can use on your items in Player Economy for each version of Minecraft.

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